Evolving surface finite element method
v0.3.0-14-g3598512
Numerical experiments for my papers
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hash grid plus helper functions More...
Classes | |
class | grid |
Evolution via a hash map. More... | |
Typedefs | |
using | range = Grid::Deformation::Domain |
Basic dune entity. | |
using | key = std::array< int, range::dimension > |
Int because of rounding errors. | |
Functions | |
std::string | to_string (const range &) |
Make a string out of a range. | |
key | to_key (const range &) |
Multiply each entry with 1e5 and then truncate. | |
hash grid plus helper functions