out 127 src/grid_GridAndTime_impl.h void update_vertices(It first, It last, Ot out, const int dim); out 213 src/grid_GridAndTime_impl.h void Evolving_grid::update_vertices(It first, It last, Ot out, const int dim){ out 221 src/grid_GridAndTime_impl.h vertices_map.at(*out) = new_vertex; out 224 src/grid_GridAndTime_impl.h const auto err_msg = "Bad node: " + *out; out 227 src/grid_GridAndTime_impl.h ++out;