out               127 src/grid_GridAndTime_impl.h       void update_vertices(It first, It last, Ot out, const int dim);
out               213 src/grid_GridAndTime_impl.h     void Evolving_grid::update_vertices(It first, It last, Ot out, const int dim){
out               221 src/grid_GridAndTime_impl.h 	  vertices_map.at(*out) = new_vertex;
out               224 src/grid_GridAndTime_impl.h 	  const auto err_msg = "Bad node: " + *out;
out               227 src/grid_GridAndTime_impl.h 	++out;